My first full-time programmer position was in the research institute of a nationally-known hospital, building database applications for research data and administration.
I have often joked about that time that I was a one-man development cycle, since I had was responsible for the process from beginning to end.
I was the "sales guy", drumming up business with internal clients. I was the business analyst, modeling the often complicated problem domain. I was also the programmer, the system administrator, and the tech support guy.
To complicate things further, there were a fair number of projects, some small, some dormant, but also some that were quite large, complex and active, and which grew more so over time. Eventually, I also added the roles of project manager and dev team lead when a family of the projects coalesced into a behemoth.
As you can imagine, having so many roles on so many projects was a bit of a tightrope walk. To survive, I had to constantly ask myself: "What is the simplest and most reliable way I can do this?"
As the "sales guy" (we did internal billing), there was no benefit to making grandiose promises to drum up more sales than I could safely deliver. I could only handle so many projects anyway. And failing to deliver on a couple projects would quickly have poisoned the well.
As the business analyst, I had no reason to nurture technicolor dreams for a particular project. I was going to have to implement and support it as well, so I had to just solve the priority problems elegantly and efficiently, with no frills.
As the programmer, I had no motivation to demonstrate my genius with complex algorithms and impenetrable code, or by layering on the latest tech toys. I needed my code to be easy to understand and fix, because I wasn't going to have a lot of time to build it or maintain it. Simplicity and clarity also helped with stability and reliability, which was good, since if the application wasn't stable and reliable, I was going to generate more tech support pain than I could deal with.
And since I didn't have time to be a tech writer and software trainer as well, I had to sacrifice a slick look or gee-whiz features to make simple, clearly-labeled interfaces that the most technophobic administrative assistant would be able to figure out reasonably well in 10 minutes or less. Otherwise, I was going to add the role of professional hand-holder to my roster.
Of course, in spite of my best efforts, none of this worked out 100% of the time, and I dreamed of the day when I would be using the heavy-duty tech on the big projects with the big boys, where most of my roles would be fulfilled by other people. And I got my wish soon enough.
But I discovered a hidden danger with larger projects where most of the participants don't have sight of the whole process: that each role maximizes itself to the detriment of the outcome.
The sales rep makes unfulfillable promises to get his sales. The business analyst gold-plates and over-specifies the requirements. The programmers over-engineer with too many libraries, frameworks, cool features and clever code. The tech support guys, who, to be fair, do the most suffering on the front lines when things go awry, try to toss some of their woes back over the wall to the developers.
And if this tendency isn't actively countered, instead of building bigger, better software, they start to build software that costs more, is less reliable, and less usable.
So now that I've seen both sides, I think maybe necessity had put me on to something way back then: being minimalist with the requirements, efforts and costs at each step in the process in order to optimize the workings of the whole.
And I think an organization that manages to foster that ethic through good communication and good leadership will produce the best software for the lowest cost in time and money.
March 28, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment